Jun 03, 2005, 06:47 PM // 18:47
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#21
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I like the idea. Put me down for an increase to at least 8. Maybe 10 or 12.
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Jun 03, 2005, 06:50 PM // 18:50
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#22
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Ascalonian Squire
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I'd be pretty happy with six. I would be willing to wait until an expansion to get any extra slots though.
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Jun 03, 2005, 06:51 PM // 18:51
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#23
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Academy Page
Join Date: May 2005
Location: IT Hell
Guild: ::::::::::::::::::::::::: Old World Soldiers [oWs]
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4 is more then enough especially if you use 3 out of the 4 to unlock all the different classes/skills. IMO experimenting is what you 4th toon should be for anyway.
BTW Loviatar did you ever play SOF2 on the old EQ servers?
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Jun 03, 2005, 06:57 PM // 18:57
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#24
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Academy Page
Join Date: May 2005
Location: Oregon
Guild: [MB] Moa Birds for life
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4 is fine. If you're like me and enjoy both PvE and PvP, you can have three characters, each with a unique primary and secondary profession (ie 1 R/Mo, 1 Me/E, and 1 W/N) and one interchangable PvP character.
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Jun 03, 2005, 07:00 PM // 19:00
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#25
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Frost Gate Guardian
Join Date: Apr 2005
Location: StL
Guild: [FahQ] Fierce Alliance HeadQuarters
Profession: R/W
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8 would be great
ign Lord Dunc X
/signed
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Jun 03, 2005, 07:23 PM // 19:23
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#27
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Frost Gate Guardian
Join Date: May 2005
Guild: Don't remember the name
Profession: R/N
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/signed by:
Rhombus Ravenseer
Bulletproof Moron (Bulletproof Monk was already used )
Ranger Redhead
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Jun 04, 2005, 08:06 PM // 20:06
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#28
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Jungle Guide
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/SIGNED
Zalara Ebonknife
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Jun 04, 2005, 08:20 PM // 20:20
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#29
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Banned
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i'm so horrible...
Last edited by seeker monk; Jun 04, 2005 at 09:17 PM // 21:17..
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Jun 04, 2005, 08:22 PM // 20:22
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#30
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Banned
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i'm so ashamed...
Last edited by seeker monk; Jun 04, 2005 at 09:17 PM // 21:17..
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Jun 05, 2005, 12:36 AM // 00:36
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#31
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Banned
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/signed
Ryan Stormrage
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Jun 05, 2005, 02:16 AM // 02:16
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#32
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Krytan Explorer
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I'm not agitated or irritated with those people who so desperately want slots that they really don't need (don't bother to deny it) but I am worried that ArenaNet may go bankrupt or something just because people aren't content with the spacious 4 slot accounts they already have.
So we can expect more slots in the expansion, then? For sure?
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Jun 05, 2005, 02:51 AM // 02:51
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#33
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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Quote:
Originally Posted by trackxyj
I can almost see something with 4 additional character slots and 20 additional storage slots coming, with a $29.99 pricetag.
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Well, they've already started with the new "music expansions."
I personally do not agree with raising the character limit. Most other games you have to pay for receive less character slots than we do per account. We should consider ourselves lucky.
The fact that we can create and dump PvP characters should be able to make up for any issues with account space we have. We are now capable of equipping our PvP characters with our own weapons from storage. I understand the time you have put into a campaign character may have left you attached, but this is just another example of hording. PvP characters are there so we can replace them with ease; character names are even bound to your account for 60 minutes.
If there were a penalty to deleting PvP chars, I would wholeheartedly sign this petition. As there is none, I stand by my position that we don't need any more inventory space and the ones who want them simply haven't come to appreciate the use-and-reuse value of PvP chars.
However, I do agree with the notion that expansions that include new professions should come with an extra slot.
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Jun 05, 2005, 01:08 PM // 13:08
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#34
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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6 would be good considering current professions possible. I would hate to delete one of my pve characters just to grind up a new build and unlock skills on a profession I had not tried yet. Maybe for chapter 2? huh huh? maybe pretty please. lol I think this is a posibility since I have been hearing rumors of a max level jump as well in chapter two to level 30. Which means more skill points and more skills to unlock and more attibute points to distribute.
True we can replace with the PVP when needed, but I still like aspects of exploring the maps on my own too... so I like to maintain atleast one pve at a high level to be able to do that... and to help others unlock skills and finish missions in my guild so they too can have a decent pvp skill to choose from.
currently I have a PvP for Guild battles.
1 Pve lvl 20 completed game, another leveling up with alt professions.. and another left in presearing to help newcomers to the game for our guild.
Thats my 4... so when I get the 2nd one finished I'll delete the original one and try a new profession set with that name again... Prob Mesner / Necromancer since those are the two I have not touched yet. But it would be nice to have the ability to have 1 of each primary possible.
I'll admit I miss the beta days when we didnt have to unlock anything but the ellite skills, and rune / weapon upgrades... Oh well, thems the breaks...
/signed
Ingram of Haz
Haz Team Guild Founder.
PS I agree on the hoarding problem Slade. PVP characters should not have bags and backpacks since there is no pickups to be found in PvP battles. Only a belt to hold weapons in for PvP / GvG builds is needed...
Bags and Backpacks for PvE characters ONLY. Otherwise people will treat the PvP characters as another type of storage with 45 slots to fill.
Last edited by =HT=Ingram; Jun 05, 2005 at 01:29 PM // 13:29..
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Jun 05, 2005, 01:13 PM // 13:13
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#35
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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/signed
Swarnt Brightstar
should have 12 slots though... because then you could have 2 of each proffesion And 2 different builds for each primary proffesion...
or have a PvP side of 4 lets say and a PvE side of 6
I think GW should have a level jump of 20 each chapter... the first lvl cap=20, the second lvl cap=40, etc.
Last edited by Swarnt Brightstar; Jun 05, 2005 at 01:16 PM // 13:16..
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Jun 05, 2005, 01:19 PM // 13:19
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#36
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Banned
Join Date: May 2005
Location: KOREA
Guild: Slash Rank[DeeR]
Profession: R/Me
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4 character slots is rediculus, for obvious reasons stated above we need a bump to 6.
/signed
Brute Fury
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Jun 05, 2005, 04:25 PM // 16:25
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#37
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Wilds Pathfinder
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
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/Disagreed
Nah, i think it's fine... really you unlock the skills/item upgrades/runes whenever you play the rp character... i mean... if you have that many characters, it's obvious that you don't use some of the others... and therefore you have room for another character... And that would make WAY too many people create mules... and other such characters for just item storage.... creating a big unbalance between power gamers and casual gamers...
Quote:
Originally Posted by Swarnt Brightstar
/signed
Swarnt Brightstar
should have 12 slots though... because then you could have 2 of each proffesion And 2 different builds for each primary proffesion...
or have a PvP side of 4 lets say and a PvE side of 6
I think GW should have a level jump of 20 each chapter... the first lvl cap=20, the second lvl cap=40, etc.
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And COMPLETELY retarded... wow... seriously... 12 slots is not only insane, its just stupid... no way in hell you're going to be using 12 characters at one point in time, Ever... think about things first... really... you might "think" its a good idea, but that's only because you left out the "thinking" part of the thought.
If gw had higher lvls it would be rather pointless, considering attributes wont be raising, and it would raise your health by 20 or w/e each level... really... quite pointless, and makes balancing with higher health much harder... i dont like it.
Last edited by Perishiko ReLLiK; Jun 05, 2005 at 04:28 PM // 16:28..
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Jun 05, 2005, 04:26 PM // 16:26
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#38
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Pre-Searing Cadet
Join Date: Jun 2005
Location: USA
Guild: Dragon Desperadoes
Profession: Mo/E
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I think it would be much better if there were 5 or 6 character slot instead of the current 4 that is available. But I guess in order to leave something to look forward to they kept it at 4 with the hope of increasing it more in the expansion packs. I only wish we didn't have to wait so long for them to come out but that is what happens when you get attached to such a great game.
/signed
Mordakai Slivermoon
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Jun 06, 2005, 07:11 PM // 19:11
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#39
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Frost Gate Guardian
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/signed
<- Name
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Jun 06, 2005, 08:07 PM // 20:07
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#40
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Krytan Explorer
Join Date: Apr 2005
Guild: Novum Igneus [NI]
Profession: Rt/
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/Signed
-Super
6 may been abused, I'm happy with 5
And why the hell would I pay 50 bucks for more slots? The one thing I really love about this game is unlocking everything, if my guys are on a diffrent account, that kinda defies the point.
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